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ENVIRONMENT ARTIST

Architectural Visualization, Real Time Environments, Individual Props and more. 

BIOGRAPHY

A Master Graduate in Games Design from Sheffield Hallam University. Specialising in environment and prop art. I also work as a freelance artist in graphic design and video editing.

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FEATURED WORK

An isometric environment of a cyberpunk dive bar called purgatory.

Software used to create this environment: 3DS Max, ZBrush, Substance Designer, Substance Painter, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Adobe After Effects, Unreal 4.

An isometric environment of a cyberpunk dive bar called purgatory.

Software used to create this environment: 3DS Max, ZBrush, Substance Designer, Substance Painter, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Adobe After Effects, Unreal 4.

© 2017 by Daniel Higgins. Begrudgingly created with Wix.com

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